![]() Subsequently, the 1998 film Blade featured a scene that used computer generated bullets and slow-motion footage to illustrate characters' superhuman bullet-dodging reflexes. It is well-established for feature films' action scenes to be depicted using slow-motion footage, for example the gunfights in The Wild Bunch (directed by Sam Peckinpah) and the heroic bloodshed films of John Woo. Technical and historical variations of this effect have been referred to as time slicing, view morphing, temps mort (French: 'dead time') and virtual cinematography. ![]() ![]() This is almost impossible with conventional slow motion, as the physical camera would have to move implausibly fast the concept implies that only a 'virtual camera', often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of 'filming' bullet-time types of moments. It is characterized both by its extreme transformation of time (slow enough to show normally imperceptible and unfilmable events, such as flying bullets) and space (by way of the ability of the camera angle-the audience's point-of-view-to move around the scene at a normal speed while events are slowed). It is a depth enhanced simulation of variable-speed action and performance found in films, broadcast advertisements, and realtime graphics within video games and other special media. Bullet time (also known as frozen moment, dead time, flow motion or time slice) is a visual effect or visual impression of detaching the time and space of a camera (or viewer) from those of its visible subject.
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